#ifndef _PLAYER_H
#define _PLAYER_H

#include <string>
#include <vector>

struct Card;
class Player
{
public:
	Player(const std::string&, const bool&);
	~Player(void);

	void Deinitialize();

	std::vector<Card*> Hand;
	std::string Name;
	bool PlayerControlled;
	bool IsStaying;
	bool IsFat;
};

#endif // _PLAYER_H